Well, what should I say, brilliant, nothing else. The soundtrack is a perfect 5 also and has some of my favourite soundtracks from video games.Īnd of course, lets talk about the main component, the gameplay. The voice acting is very excellent, maybe not even from the best in video games, but still, very, very descent. ![]() What Nazis say during the battles fits it nicely. All weapons sound so powerful like they wouldn't sound in any other PC/video game ever. Of all first person shooters, RTCW has the most impressive sound effect I've ever heard, especially when shooting from a weapon. The effects of explosions, fire, gore and so on are less satisfying, but still look descent. Even the zombies, robots and other fictional creatures look very realistic with this detailed elaboration. Everything is detailed very correctly - the characters look just like taken from movies, weapons and items look just like they've been taken from a real weapons depot and put into this game, architecture - just can't describe it with my words, it speaks totally for itself. Starting with the visual look, Return to Castle Wolfenstein looks very good. Pick this game up, and revel in the beauty of it all. It's everything that was cool in Wolf 3D (killing Nazis!), but brought up to the high bar subsequently set by Half Life. I suppose I could knock the save game menu for being slightly more unmanageable than necessary, but that may just be me, and it's a very minor quibble nonetheless. There really is verry little not to like in RTCW. All in all, this is not a game to pass up. Enemy AI is consistently decent, and boss fights are difficult. Levels are meticulously detailed, with the fog-enshrouded crypts being particularly impressive. RTCW also adds an element of stealth, in that you can creep on a sentry and backstab him for an instant kill. ![]() I count this as a major design victory, since in many FPS entries I find myself relying on one or two weapons, while in this game you are forced to continually evaluate your strategy. You have access to a wide and endlessly cool assortment of weaponry, and each of them has its uses. You take on the same persona as in Wolfenstein 3D, a square-jawed, Nazi-stomping fellow who, like Gordon Freeman from Half Life, appears to have no discernible personality. It's dripping with detail and, even better, has a coherent, engaging narrative.
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